Use of the concept of territoriality in design and
production of Collaborative Situated Mixed Reality
Learning Games
Bertrand DAVID
University of Lyon, CNRS, Ecole Centrale de Lyon, LIRIS, UMR5205,Lyon, France
with René CHALON (MdC) et Florent DELOMIER (PhD student)
26/11/2020
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Abstract
Learning Games are mainly based on scenarios involving artificial situations
inspired by real situations. In this contribution we present the use of ubiquitous
computing in mixed reality to overcome the artificial situation of the problem, by
recontextualization of problem knowledge and a communication centered
solution.
In the Mixed Reality paradigm, the use of mobile devices and tangible interfaces
are used for merging digital and physical worlds. In this context, mixed reality
technologies are responsible for collaboration, and provide users with better
feedback by redefining digital data as information and control support of the
physical world.
However, technologies introduction increase complexity of the design already
complex. The challenge is to combine learning usefulness of the pedagogical
tool, motivational features from game principles, and advanced environment
and technics from HCI to build a collocated and situated physical and numerical
learning environment.
To solve this problem, we propose a design process based on the MDA (Model-
Driven Architecture) approach, allowing us to explain our Collocated and
Situated Learning Game Architecture. We will focus our presentation on the use
of the concept of territoriality in design and production of Learning Games. We
will also illustrate our explanation by a concrete example of a Learning Game
design.
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Summary
Introduction
State of the art
Case study
Generalization
! Process
! Formalisms
! Architecture
Conclusion
Bibliography
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Introduction
At the June Workshop session I discovered Territoriality
concept and corresponding theory.
I presented different mobility situations in which the
concept of territoriality can find use.
territoriality
In this presentation we explain the use of
concept in the design and implementation of a Serious /
Learning Game.
I propose to start by a case study and in the second time
to
architecture
process,
integrating this concept of territoriality.
formalisms
explain
and
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State of the art
During this day you had important amount of information
on territoriality concept and theory.
I prefer to skip this aspect mainly because when we
worked on it we didn’t know that it calls territoriality, as M.
Jourdain was always writing prose without knowing it.
We prefer to explain our approach of HCSE (Human
Computer Software Engineering) with:
!Model Driven Architecture
!Task modeling
!CSCW
!Augmented or mixed Reality
!And situated computing
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